Deep Sea Deck Breakdown

Cards Usage Statistic

Main Deck

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Fossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

Snowman Eater
Snowman Eater
Snowman Eater
WATER 3
Snowman Eater
  • ATK:

  • 0

  • DEF:

  • 1900


If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.

Spined Gillman
Spined Gillman
Spined Gillman
WATER 3
Spined Gillman
  • ATK:

  • 1300

  • DEF:

  • 0


All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.

Deep Sea Diva
Deep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.

Future Fusion
Future Fusion
Future Fusion
Spell Continuous
Future Fusion

    During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

    Heavy Storm
    Heavy Storm
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      Miracle Fusion
      Miracle Fusion
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

        Mystical Space Typhoon
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Super Polymerization
            Super Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



              Tag(s):

              Bottomless Trap Hole
              Bottomless Trap Hole
              Bottomless Trap Hole
              Trap Normal
              Bottomless Trap Hole

                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.

                  Dimensional Prison
                  Dimensional Prison
                  Dimensional Prison
                  Trap Normal
                  Dimensional Prison

                    When an opponent's monster declares an attack: Target that attacking monster; banish that target.

                    Dust Tornado
                    Dust Tornado
                    Dust Tornado
                    Trap Normal
                    Dust Tornado

                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                      Light-Imprisoning Mirror
                      Light-Imprisoning Mirror
                      Light-Imprisoning Mirror
                      Trap Continuous
                      Light-Imprisoning Mirror

                        Negate all LIGHT monster effects activated on the field or in the Graveyard.

                        Mirror Force
                        Mirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                          Pulling the Rug
                          Pulling the Rug
                          Pulling the Rug
                          Trap Counter
                          Pulling the Rug

                            Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.

                            Shadow-Imprisoning Mirror
                            Shadow-Imprisoning Mirror
                            Shadow-Imprisoning Mirror
                            Trap Continuous
                            Shadow-Imprisoning Mirror

                              Negate all DARK monster effects activated on the field or in the Graveyard.

                              Solemn Judgment
                              Solemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                Tag(s):

                                Torrential Tribute
                                Torrential Tribute
                                Torrential Tribute
                                Trap Normal
                                Torrential Tribute

                                  When a monster(s) is Summoned: Destroy all monsters on the field.

                                  Trap Dustshoot
                                  Trap Dustshoot
                                  Trap Dustshoot
                                  Trap Normal
                                  Trap Dustshoot

                                    Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                                    Extra Deck

                                    Chimeratech Fortress Dragon
                                    Chimeratech Fortress Dragon
                                    Chimeratech Fortress Dragon
                                    DARK 8
                                    Chimeratech Fortress Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                                    Elemental HERO Absolute Zero
                                    Elemental HERO Absolute Zero
                                    Elemental HERO Absolute Zero
                                    WATER 8
                                    Elemental HERO Absolute Zero
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                                    Ally of Justice Catastor
                                    Ally of Justice Catastor
                                    Ally of Justice Catastor
                                    DARK 5
                                    Ally of Justice Catastor
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1200


                                    1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

                                    Black Rose Dragon
                                    Black Rose Dragon
                                    Black Rose Dragon
                                    FIRE 7
                                    Black Rose Dragon
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                                    Brionac, Dragon of the Ice Barrier
                                    Brionac, Dragon of the Ice Barrier
                                    Brionac, Dragon of the Ice Barrier
                                    WATER 6
                                    Brionac, Dragon of the Ice Barrier
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1400


                                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

                                    Colossal Fighter
                                    Colossal Fighter
                                    Colossal Fighter
                                    DARK 8
                                    Colossal Fighter
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.

                                    Goyo Guardian
                                    Goyo Guardian
                                    Goyo Guardian
                                    EARTH 6
                                    Goyo Guardian
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2000


                                    1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.

                                    Magical Android
                                    Magical Android
                                    Magical Android
                                    LIGHT 5
                                    Magical Android
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1700


                                    1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.

                                    Stardust Dragon
                                    Stardust Dragon
                                    Stardust Dragon
                                    WIND 8
                                    Stardust Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                                    Main: 55 Extra: 13

                                    3 cardCaius the Shadow Monarch 3 cardCaius the Shadow Monarch
                                    Caius the Shadow Monarch
                                    DARK 6
                                    Caius the Shadow Monarch
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1000


                                    If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


                                    2 cardCyber Dragon 2 cardCyber Dragon
                                    Cyber Dragon
                                    LIGHT 5
                                    Cyber Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    If only your opponent controls a monster, you can Special Summon this card (from your hand).


                                    1 cardD.D. Warrior Lady
                                    1 cardD.D. Warrior Lady
                                    D.D. Warrior Lady
                                    LIGHT 4
                                    D.D. Warrior Lady
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1600


                                    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                                    1 cardDark Armed Dragon 1 cardDark Armed Dragon
                                    Dark Armed Dragon
                                    DARK 7
                                    Dark Armed Dragon
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1000


                                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


                                    1 cardDark Grepher
                                    1 cardDark Grepher
                                    Dark Grepher
                                    DARK 4
                                    Dark Grepher
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1600


                                    You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


                                    2 cardDestiny HERO - Malicious
                                    2 cardDestiny HERO - Malicious
                                    Destiny HERO - Malicious
                                    DARK 6
                                    Destiny HERO - Malicious
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 800


                                    You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                                    1 cardElemental HERO Stratos
                                    1 cardElemental HERO Stratos
                                    Elemental HERO Stratos
                                    WIND 4
                                    Elemental HERO Stratos
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 300


                                    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                    1 cardEvil HERO Infernal Prodigy 1 cardEvil HERO Infernal Prodigy
                                    Evil HERO Infernal Prodigy
                                    DARK 2
                                    Evil HERO Infernal Prodigy
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 600


                                    If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.


                                    2 cardFossil Dyna Pachycephalo
                                    2 cardFossil Dyna Pachycephalo
                                    Fossil Dyna Pachycephalo
                                    EARTH 4
                                    Fossil Dyna Pachycephalo
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1300


                                    If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                                    1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                                    Gorz the Emissary of Darkness
                                    DARK 7
                                    Gorz the Emissary of Darkness
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2500


                                    When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                                    1 cardNecro Gardna
                                    1 cardNecro Gardna
                                    Necro Gardna
                                    DARK 3
                                    Necro Gardna
                                    • ATK:

                                    • 600

                                    • DEF:

                                    • 1300


                                    During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


                                    1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
                                    Neo-Spacian Grand Mole
                                    EARTH 3
                                    Neo-Spacian Grand Mole
                                    • ATK:

                                    • 900

                                    • DEF:

                                    • 300


                                    At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                                    1 cardSangan
                                    1 cardSangan
                                    Sangan
                                    DARK 3
                                    Sangan
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 600


                                    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                    1 cardSnowman Eater 1 cardSnowman Eater
                                    Snowman Eater
                                    WATER 3
                                    Snowman Eater
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1900


                                    If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.


                                    1 cardSpined Gillman 1 cardSpined Gillman
                                    Spined Gillman
                                    WATER 3
                                    Spined Gillman
                                    • ATK:

                                    • 1300

                                    • DEF:

                                    • 0


                                    All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.


                                    1 cardSpirit Reaper 1 cardSpirit Reaper
                                    Spirit Reaper
                                    DARK 3
                                    Spirit Reaper
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 200


                                    Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                                    3 cardDeep Sea Diva 3 cardDeep Sea Diva
                                    Deep Sea Diva
                                    WATER 2
                                    Deep Sea Diva
                                    • ATK:

                                    • 200

                                    • DEF:

                                    • 400


                                    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                                    1 cardAllure of Darkness
                                    1 cardAllure of Darkness
                                    Allure of Darkness
                                    Spell Normal
                                    Allure of Darkness

                                      Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                      1 cardBrain Control 1 cardBrain Control
                                      Brain Control
                                      Spell Normal
                                      Brain Control

                                        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                                        1 cardFuture Fusion 1 cardFuture Fusion
                                        Future Fusion
                                        Spell Continuous
                                        Future Fusion

                                          During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


                                          1 cardHeavy Storm
                                          1 cardHeavy Storm
                                          Heavy Storm
                                          Spell Normal
                                          Heavy Storm

                                            Destroy all Spell and Trap Cards on the field.


                                            1 cardMind Control
                                            1 cardMind Control
                                            Mind Control
                                            Spell Normal
                                            Mind Control

                                              Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                              3 cardMiracle Fusion 3 cardMiracle Fusion
                                              Miracle Fusion
                                              Spell Normal
                                              Miracle Fusion

                                                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                1 cardMystical Space Typhoon
                                                1 cardMystical Space Typhoon
                                                Mystical Space Typhoon
                                                Spell Quick
                                                Mystical Space Typhoon

                                                  Target 1 Spell/Trap on the field; destroy that target.


                                                  1 cardReinforcement of the Army
                                                  1 cardReinforcement of the Army
                                                  Reinforcement of the Army
                                                  Spell Normal
                                                  Reinforcement of the Army

                                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                    1 cardSuper Polymerization
                                                    1 cardSuper Polymerization
                                                    Super Polymerization
                                                    Spell Quick
                                                    Super Polymerization

                                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                      Tag(s):

                                                      2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                                      Bottomless Trap Hole
                                                      Trap Normal
                                                      Bottomless Trap Hole

                                                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                        2 cardCompulsory Evacuation Device 2 cardCompulsory Evacuation Device
                                                        Compulsory Evacuation Device
                                                        Trap Normal
                                                        Compulsory Evacuation Device

                                                          Target 1 monster on the field; return that target to the hand.


                                                          1 cardDeck Devastation Virus
                                                          1 cardDeck Devastation Virus
                                                          Deck Devastation Virus
                                                          Trap Normal
                                                          Deck Devastation Virus

                                                            Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                                                            3 cardDimensional Prison 3 cardDimensional Prison
                                                            Dimensional Prison
                                                            Trap Normal
                                                            Dimensional Prison

                                                              When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                                              2 cardDust Tornado 2 cardDust Tornado
                                                              Dust Tornado
                                                              Trap Normal
                                                              Dust Tornado

                                                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                                1 cardLight-Imprisoning Mirror 1 cardLight-Imprisoning Mirror
                                                                Light-Imprisoning Mirror
                                                                Trap Continuous
                                                                Light-Imprisoning Mirror

                                                                  Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                                                  1 cardMirror Force
                                                                  1 cardMirror Force
                                                                  Mirror Force
                                                                  Trap Normal
                                                                  Mirror Force

                                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                    1 cardPhoenix Wing Wind Blast 1 cardPhoenix Wing Wind Blast
                                                                    Phoenix Wing Wind Blast
                                                                    Trap Normal
                                                                    Phoenix Wing Wind Blast

                                                                      Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                                                      2 cardPulling the Rug 2 cardPulling the Rug
                                                                      Pulling the Rug
                                                                      Trap Counter
                                                                      Pulling the Rug

                                                                        Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.


                                                                        1 cardReturn from the Different Dimension
                                                                        1 cardReturn from the Different Dimension
                                                                        Return from the Different Dimension
                                                                        Trap Normal
                                                                        Return from the Different Dimension

                                                                          Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                                                          1 cardShadow-Imprisoning Mirror 1 cardShadow-Imprisoning Mirror
                                                                          Shadow-Imprisoning Mirror
                                                                          Trap Continuous
                                                                          Shadow-Imprisoning Mirror

                                                                            Negate all DARK monster effects activated on the field or in the Graveyard.


                                                                            1 cardSolemn Judgment
                                                                            1 cardSolemn Judgment
                                                                            Solemn Judgment
                                                                            Trap Counter
                                                                            Solemn Judgment

                                                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                              Tag(s):

                                                                              1 cardTorrential Tribute
                                                                              1 cardTorrential Tribute
                                                                              Torrential Tribute
                                                                              Trap Normal
                                                                              Torrential Tribute

                                                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                1 cardTrap Dustshoot
                                                                                1 cardTrap Dustshoot
                                                                                Trap Dustshoot
                                                                                Trap Normal
                                                                                Trap Dustshoot

                                                                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                                  1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                                                  Chimeratech Fortress Dragon
                                                                                  DARK 8
                                                                                  Chimeratech Fortress Dragon
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 0


                                                                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                                  3 cardElemental HERO Absolute Zero 3 cardElemental HERO Absolute Zero
                                                                                  Elemental HERO Absolute Zero
                                                                                  WATER 8
                                                                                  Elemental HERO Absolute Zero
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                                  1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                                                  Ally of Justice Catastor
                                                                                  DARK 5
                                                                                  Ally of Justice Catastor
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • DEF:

                                                                                  • 1200


                                                                                  1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                                                  1 cardArmory Arm 1 cardArmory Arm
                                                                                  Armory Arm
                                                                                  LIGHT 4
                                                                                  Armory Arm
                                                                                  • ATK:

                                                                                  • 1800

                                                                                  • DEF:

                                                                                  • 1200


                                                                                  1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                                                  1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                                                  Black Rose Dragon
                                                                                  FIRE 7
                                                                                  Black Rose Dragon
                                                                                  • ATK:

                                                                                  • 2400

                                                                                  • DEF:

                                                                                  • 1800


                                                                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                                  1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                                                  Brionac, Dragon of the Ice Barrier
                                                                                  WATER 6
                                                                                  Brionac, Dragon of the Ice Barrier
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • DEF:

                                                                                  • 1400


                                                                                  1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                                  1 cardColossal Fighter 1 cardColossal Fighter
                                                                                  Colossal Fighter
                                                                                  DARK 8
                                                                                  Colossal Fighter
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 1000


                                                                                  1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                                                  1 cardGoyo Guardian 1 cardGoyo Guardian
                                                                                  Goyo Guardian
                                                                                  EARTH 6
                                                                                  Goyo Guardian
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                                                  1 cardMagical Android 1 cardMagical Android
                                                                                  Magical Android
                                                                                  LIGHT 5
                                                                                  Magical Android
                                                                                  • ATK:

                                                                                  • 2400

                                                                                  • DEF:

                                                                                  • 1700


                                                                                  1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                                                  1 cardStardust Dragon 1 cardStardust Dragon
                                                                                  Stardust Dragon
                                                                                  WIND 8
                                                                                  Stardust Dragon
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                                  1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                                                  Thought Ruler Archfiend
                                                                                  DARK 8
                                                                                  Thought Ruler Archfiend
                                                                                  • ATK:

                                                                                  • 2700

                                                                                  • DEF:

                                                                                  • 2300


                                                                                  1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                                  ocg
                                                                                  Deep Sea
                                                                                  5







                                                                                  https://ygovietnam.com/
                                                                                  Top